on the forklift is a clip of - ak-47 ammo - and on the pallet next to the door is a single round of - speargun ammo - grab anything you need, and then take the door out of this area. alternately: you could drop down the hole the exomutant makes in the catwalk, this will place you near the forklift, but you will have to deal with the - 4 exomutants - down here. of course this will allow you to
hop the fence -- a guard will have the key to pass normally -- and deal with the overseer altercation fight as normal. the dumpster on the landing overlooking the stairway they were on has a pouch nearby 3679/3794 , while the well-lit pantry accessible along the main stair route has more goodies 3699/3794 . next, it's time to hit up the bone charm building, not far from the workshop. with
shooting the gasoline pool will cause the vehicle to explode. you can cause cars to leak by either shooting the bottom rear or by shooting the gas cap. if there are multiple vehicles in close proximity then you can detonate them all at once with one shot to a leaked vehicle. >>bag of gunpowder ***** this can be found only in sapienza and is used for the cannons at the ruins. however, you can
fight the elves if they are up here and then climb down another ladder on the other side of the u-stor-it fence. enter the building and press the green/red button on the counter to open the fence. now head around to the back right of the storage units. head to the last unit on the far right to open up the chaos lair. wait for the countdown and the lights will turn on. smash the box on the
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here, on the riverbed you should spot a wooden pallet with a handle sticking out. pull the handle to dislodge the pallet. pull the handle to dislodge the pallet. return to the surface and push the pallet all the way, as far as it will go to the right.
the ability to customize your looks in the form of both facial and head hair, accessories and makeup/features are also great, but even better is that all hair, and almost all armor can be dyed via a large pallet of colors. its a shallow pool at first, but you find more dyes as the game goes on, and they never run out.
basement: head to the right and break some stuff to find pieces for a pallet. assemble it and hop the fence. head to the far right and pull the lever. push the box to the end and then power the generator. jump down into the toxins as the joker, then smash and assemble the box and pull the lever. hop up on the far side and jump into the crane. place both boxes on the orange switches so you can
return outside, grab a brick and locate the fence on the left of the house. break the lock and break the crate behind the lock. go down the slope and you'll find two more crazy enemies. there is a little red arrow pointing to a firebomb bottle so grab it while crouching and kill both of them with it. before heading through the double doors, go left following the cyan footprints to find a
tonight is a good night, tonight is a night i once again get to don my cape and cowl. tonight payment is due, every sinner in the city will pay as they armor up against the coming 'invasion'.
walkthrough: this is the biggest section, with detailed, step by step instructions on how to beat the mission. reader submitted strategies are shown with a little border. -----i. mar sara missions----- mrsr -- these are the introductory missions of the game, just setting up the story and background for the rest of the game. -----a. liberation day----- -- lbrd -- background: raynor and a small
the old ghost will show up again, give you a few instructions, and leave. hit the heart block, save your game, and head on in. now, go upstairs. in the first room, you can't do anything yet. in the second room, there are three wardrobes on the left side. open the middle one to release a group of dancing ghosts the other two will just fall, hurting you . listen to their leader talk. now, you
once you get to the bridge you need to get halfway where you will see some fences, this is right place you want to be, right of the fence is a van which you can climb up, look up for cracks in the pillar so you can climb up and go around to reach the zip line, you can also you the suspension cables to the right to climb and get to the zip line, this is actually faster to do but much easier to
go through the pool of water under the fence and get the armor behind it. then proceed up the ramp. 'shane graaf' <speer57 hotmail.com> writes: in the scene where you run across the roof and into the open window, where the crates are. there is an ammo box above you, to get it, jump on the open fence, then a little jump to the gate, run and jump onto the ledge and over, you get some nice
make a right turn to hop a fence and stay to the left path to see a burner on the wall near a fence. - head through the small street where the jsb is trying to steal a car and take the left stairs. get to the spot where the guy was fixing his car and a spray dealer is next to the car, then go up the stairs. follow the path and make a right to find a burner on the fence at the end. - get to the
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